Here's what we found for the Character3D tag:
Using virtual tools, this was an interdisciplinary, cross-institutional effort in collaborative design, distance learning and virtual performance culminating in a co-designed fashion show and performance.
http://ivizlab.sfu.ca/research/colabdesignA system for creating, animating and communicating with 3D faces types. This dev toolkit is based on a hierarchical parametric approach allowing for an additive realtime language of expressions, emotions and lip-sync sequences..
http://ivizlab.sfu.ca/research/facetoolkitgenFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.
http://ivizlab.sfu.ca/research/genfaceIntroducing the concept of Face Multimedia Object (FMO), iFACE develops an integrated framework for working with FMO by defining and implementing the necessary functionality (3D and 2D) and exposing proper interfaces to a variety of application types (Web clients, GUI programs, and interactive users).
http://ivizlab.sfu.ca/research/ifaceMusic-driven Emotionally Expressive Face (MusicFace) creates 'facial choreography' driven by musical input. Structural and emotion data are extracted from the music via a fuzzy rule based system and remapped to 'equivelents' in face space.
http://ivizlab.sfu.ca/research/musicfaceResearching how mathematicians (& scientists) using 3D v-environments can collaborate with each other using 3D with rich media objects (browsers, video, 3D models, animation), avatar embodiments and spatial user interface constructs.
http://ivizlab.sfu.ca/research/virtualcolabThe goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.
http://ivizlab.sfu.ca/research/voiceavatarAn interactive beluga whale pod simulation for the Vancouver Aquarium which uses realistic 3D graphics and an artificial intelligent system. It was informed by research data from the live belugas.
http://ivizlab.sfu.ca/research/vraquariumDiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.
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Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.
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Seifi H, DiPaola S, Enns J—International Symposium on Computational Aesthetics in Graphics, pp 89-97, 2012.
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Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.
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Etemad A, Arya A, Parush A, DiPaola S—Computer Animation and Virtual Worlds Journal, In Press, doi: 10.1002/cav.1631, 2015
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DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.
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Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.
proceeding
Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.
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DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.
proceeding
DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.
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DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.
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DiPaola S,—Computer Facial Animation, by Parke F, Waters K,, AK Peters, pp 101-104, 214-219, cover artwork. 1996.
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DiPaola S,—Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, pp 133-136,225-251,368-369. 2008.
book
DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.
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DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.
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DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.
proceeding
DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.
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DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.
proceeding
DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.
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DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.
proceeding