Here's what we found for the AI tag:
Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).
http://ivizlab.sfu.ca/research/biosenseWhat is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.
http://ivizlab.sfu.ca/research/cogabstractThis research uses creative evolutionary systems to explore computer creativity for various applications: in our first pass - evolving a family of abstract portrait panter programs.
http://ivizlab.sfu.ca/research/creativegpUsing Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.
http://ivizlab.sfu.ca/research/deepaigenFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.
http://ivizlab.sfu.ca/research/genfaceMusic-driven Emotionally Expressive Face (MusicFace) creates 'facial choreography' driven by musical input. Structural and emotion data are extracted from the music via a fuzzy rule based system and remapped to 'equivelents' in face space.
http://ivizlab.sfu.ca/research/musicfaceOur open source toolkit / cognitive research in AI 3D Virtual Human (embodied IVA : Intelligence Virtual Agents) - a real-time system that can respond emotionally (voice, facial animation, gesture, etc) to a user in front of it via a host of gestural, motion and bio- sensor systems. The system uses SmartBody (USC) and MatLab Simulink as its control and AI system.
http://ivizlab.sfu.ca/research/virthumanAn interactive beluga whale pod simulation for the Vancouver Aquarium which uses realistic 3D graphics and an artificial intelligent system. It was informed by research data from the live belugas.
http://ivizlab.sfu.ca/research/vraquariumInteractive Installation, with Wall Hanging Prints located Conf. of ACM SIGGRAPH, 2011.
Related Gallery: darwinsportraits
Mixing Cognitive & Artistic Knowledge in a Generative Painting System
One Person Show as part of the largest Darwin anniversary conference in the world
Related Gallery: darwinsportraits
Blurred Lines, Multi monitor multimedia Installation, Emily Carr University Gallery – co- located SIGGRAPH, 2014.
Woodwards Experimental Theater, Bringing out the Ghosts, 3 monitor and stills work
Large installation in IDMAa’s Ideas show
Related Gallery: darwinsportraits
Featured major exhibition commissioned for the Cambridge Science Festival
Related Gallery: darwinsportraits
Interactive, Networked Multi Projector work, LimeWharf , London, 2015.
DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.
PDF journal
DiPaola S,—Artciencia: Art & Science Journal, Vol 2, No 4, pp 1-8, August-October, 2006.
journal
DiPaola S—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 212-219. 2014.
PDF journal
Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.
PDF journal
Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.
PDF journal
DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.
PDF book
DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.
proceeding
DiPaola S, Akai C,—Loading; Journal of the Canadian Games Studies Association, Vol 1, No 1, pp 1-9, 2007.
journal
Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.
PDF proceeding
DiPaola S, Arya A,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, England, July 26-31, 2004.
proceeding
DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.
proceeding
Dalvandi A, Amini P, DiPaola S—In Proc: Electronic Visualisation and the Arts, pp. 121-128. British Computer Society. London, 2010.
PDF proceeding
Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.
PDF proceeding
Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, Florence, Florence, Italy, 8 pages, 2015.
PDF proceeding
DiPaola S, McCaig R,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2016.
PDF proceeding
DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.
PDF book chapter
DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.
proceeding
DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.
PDF journal
McCaig R, DiPaola S, Gabora L,—Proc: International Conference on Computational Creativity,
PDF proceeding
Gabora L, DiPaola S, —Proc: International Conference on Computational Creativity, pp 203-211, 2012.
PDF journal
DiPaola S, McCaig R, Carson K, Salevati S, & Sorenson N—Proc: International Conference on Computational Creativity, pp 40-4, 2013.
PDF proceeding
DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.
proceeding
DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.
PDF journal
Bernardet U, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,
PDF proceeding
Bernardet U, Saberi M, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,
PDF proceeding
Bernardet U, Chollet M, DiPaola S, Scherer, S. —Proc Intelligent Virtual Agents. Springer.,
PDF proceeding
DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.
PDF proceeding
DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.
proceeding
DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.
PDF proceeding
DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.
PDF proceeding
Sorenson N, Pasquier, P, DiPaola S,—Transactions on Computational Intelligence and AI in Games, Vol 3, No 3, pp 229-244, 2011.
PDF journal
DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.
proceeding