PUBLICATIONS

An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
Conference Proceedings: IEEE Computational Intelligence and Games (CIG) , 2018

Guess, check and fix: a phenomenology of improvisation in ‘neural’ painting
Journal Article: Digital Creativity, 2018
VOL. 29, NO. 1, 96–114

Routlege, Taylor & Francis Group

A framework for developing multi-modal media-spaces using AI techniques
Conference Proceedings: Electronic Literature Organization, 2018

Informing Artificial Intelligence Generative Techniques using Cognitive Theories of Human Creativity
Journal Article: Procedia Computer Science, 2018

Transforming Kantian Aesthetic Principles into Qualitative Hermeneutics for Contemplative AGI Agents
Conference Proceedings: 11th International Conference, AGI 2018, August 22–25 2018
238-247

Prague, Czech Republic

Springer

A computational model of empathy for interactive agents
Journal Article: Biologically Inspired Cognitive Architectures Journal, 2018

Elsevier

Deep Learning for Classification of Peak Emotions within Virtual Reality Systems
Conference Proceedings: 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), International Series for Information Systems and Management in Creative eMedia (CreMedia), International Ambient Media Association (iAMEA), Jan. 2018
pp. 6-11. ISSN 2341-5576, ISBN 978-952-7023-17-4.

Embodied Interactions with a Sufi Dhikr Ritual: Negotiating Privacy and Transmission of Intangible Cultural Heritage in “Virtual Sama”
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017
pp. 365-372, DOI: http://dx.doi.org/10.14236/ewic/EVA2017.73

London, UK

British Computer Society

Engagement with Artificial Intelligence through Natural Interaction Models
Conference Proceedings: , July 2017
pp. 296-303. DOI: http://dx.doi.org/10.14236/ewic/EVA2017.60

London, UK

BCS Learning and Development Ltd.

A Dynamic Speech Breathing System for Virtual Characters
Conference Proceedings: International Conference on Intelligent Virtual Agents, August 2017
pp. 43-52. Part of the Lecture Notes in Computer Science book series (LNCS, volume 10498)

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017

London, UK

Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees
Journal Article: Journal of Imaging Science and Technology, 2017
Volume 61, Issue 6.

Society for Imaging Science and Technology

A Framework for Hybrid Multimodal Performances
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017
pp. 159-166, DOI: http://dx.doi.org/10.14236/ewic/EVA2017.37.

London, UK

British Computer Society

If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation
Conference Proceedings: ACM Conference on Designing Interactive Systems, June 2016
pp. 234-238, doi: 10.1145/2901790.2901822.

Brisbane, QLD, Australia

ACM

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems
Conference Proceedings: 3rd International Symposium on Movement and Computing, July 2016
Article No. 21

Thessaloniki, GA, Greece

ACM

Movement Awareness through Emotion Based Aesthetic Visualisation
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2016
http://dx.doi.org/10.14236/ewic/EVA2016.27

London, UK

British Computer Society

Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography
Journal Article: EAI Endorsed Transactions on Creative Technologies, 2016
Volume 3, Number 6

Perceptual Validity in Animation of Human Motion
Journal Article: Computer Animation and Virtual Worlds Journal, March 2016
27(1), 58-71. doi: 10.1002/cav.1631

Wiley Online Library

Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity
Conference Proceedings: International Conference on Computational Creativity, 2016

Paris, France

Using Artificial Intelligence Techniques to Emulate the Creativity of a Portrait Painter
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, 2016
8 pages

London, UK

Simulink Toolbox for Real-time Virtual Character Control
Conference Proceedings: Intelligent Virtual Agents, 2016

Los Angeles, CA, USA

Springer

An Architecture for Biologically Grounded Real-time Reflexive Behavior
Conference Proceedings: Intelligent Virtual Agents, 2016

Los Angeles, CA, USA

Springer

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters
Conference Proceedings: Intelligent Virtual Agents, 2015

Delft, The Netherlands

Springer

Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?
Conference Proceedings: ACM Conf on Human Factors in Computing Systems (CHI '15), 2015
pp. 579-588

Seoul, South Korea

A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity
Conference Proceedings: Electronic Visualisation and the Arts, 2015
8 pages

London, UK

British Computer Society

Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environments
Conference Proceedings: Electronic Visualisation and the Arts, 2015
8 pages

London, UK

British Computer Society

Enhancing Viewer's Emotional Connections to the Traditional Art Creative Process via an AI Interactive System
Conference Proceedings: Electronic Visualisation and the Arts, Florence, 2015
8 pages

Florence, Italy

A model for social spatial behavior in virtual characters
Journal Article: Computer Animation and Virtual Worlds Journal, 2015
Special Issue on Action Selection. Vol 15, No 1, pp 99-113, DOI: 10.1002/cav.1600

Wiley Online Library

Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive
Journal Article: Intelligent Technologies for Interactive Entertainment, 2014
pp. 46-56, 2014

Springer Lecture Notes Book

Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work
Journal Article: Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, 2014
Vol 41, pp. 212-219

An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character
Journal Article: Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, 2014
Vol 41, pp. 204-211

Interactively Exploring Picasso’s Multidimensional Creative Process in Producing Guernica
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 25-31

London, UK

British Computer Society

How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 127-134

London, UK

British Computer Society

Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition
Conference Proceedings: Fourth International Conference on Computational Creativity, 2013
pp 40-47

Sydney, Australia

Medium-specific properties of urban screens : Towards an ontological framework for digital public displays
Conference Proceedings: ACM Conference on Creativity and Cognition, 2013
10 pages

Sydney, Australia

The Role of Micronarrative in the Design and Experience of Digital Games
Conference Proceedings: Digital Games Research Association Conference (DIGRA), 2013
pp. 161-197

Atlanta, Georgia, USA

Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
Book Chapter: Electronic Visualisation in Arts and Culture, 2013
Bowen, Keene, Ng, (Eds), pp 213-227

Springer

The Tacit and the Trace: Towards Syntax Of The Creative Act
Conference Proceedings: Conference on Conceptual Structure, Discourse and Language, 2012

Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
Conference Proceedings: International Symposium on Computational Aesthetics in Graphics, 2012
pp 89-97

Annecy, France

Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Journal Article: International Journal of Computer Games Technology, Computer Graphics Forum, 2012
Vol 31, No 6, pp 1810-1822

How Did Humans Become So Creative? A Computational Approach
Conference Proceedings: International Conference on Computational Creativity, 2012
pp 203-211

Dublin, Ireland

Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering
Journal Article: International Journal of Computer Games Technology, International Journal of Computer Games Technology, 2011
Vol. 2011, Article ID 164949, 7 pages

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels
Journal Article: Transactions on Computational Intelligence and AI in Games, 2011
Vol 3, No 3, pp 229-244

IEEE

Cartesian Genetic Programming, Creativity and Art
Book Chapter: Cartesian Genetic Programming, 2010
Editor: Miller J, 22 pages, in press

Springer

Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space
Conference Proceedings: Electronic Visualisation in Arts and Culture, 2010
pp 213-227

Springer

Exploring Persian Rug Design Using a Computational Evolutionary Approach
Conference Proceedings: Electronic Visualisation and the Arts, 2010
pp. 121-128

London, UK

British Computer Society

Designing Socially Expressive Character Agents to Facilitate Learning
Book Chapter: Educational Gameplay and Simulation Environments, 2010
Editors: Kaufman D., Sauvé L., pp 213-230

IGI Global

A Case Study of Expression-based Creation within 3D Virtual Communities
Journal Article: International Journal of Web-Based Communities, 2010
In press

Inderscience Publishers

Rembrandt’s textural agency: A shared perspective in visual art and science
Journal Article: Leonardo, 2010
Vol 43, No 3, pp 145-151

MIT Press

Intelligent Expression-based Character Agent Systems
Conference Proceedings: ACM Intelligent Virtual Agents, September 2009
Keynote Short Paper, 2 pages

Amsterdam, The Netherlands

ACM

Darwin, Creativity, and Evolutionary Programming
Conference Proceedings: 150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, 2009
4 pages

University of Toronto

Exploring a Parameterized Portrait Painting Space
Journal Article: International Journal of Art and Technology, 2009
Vol 2, No 1-2, pp 82-93

Inderscience Publishers

Perceptually Valid Facial Expressions for Character-based Applications
Journal Article: International Journal of Computer Games Technology, 2009
Vol 2009, Article ID 462315, pp 1-13

Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits
Journal Article: Journal of Vision, 2009
Vol 9, No 8, pp 368 (abstract)

Quantifying artist's use of human vision constructs to influence viewer eye gaze
Conference Proceedings: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 2009
6 pages

The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture from a Vision Science Perspective
Conference Proceedings: Electronic Visualisation and the Arts, 2008
8 pages

London, UK

Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community
Journal Article: Journal of the Canadian Games Studies Association, 2008
Vol 2, No 3, pp 1-14

Computer Facial Animation
Book Excerpt: Computer Facial Animation, 2008
by Parke F, Waters K, 2nd Edition, pp 133-136,225-251,368-369

A K Peters/CRC Press

"Darwin's Enduring Legacy": Images of computational evolution of creativity research
Journal Article: The Journal Nature, Feb. 2008
Selected by the Nature editors to accompany this essay (Commissioned, not peer reviewed). Vol 451, pp 632-633

Nature Publishing Group

 

Computationally Rendered Painterly Portrait Spaces
Journal Article: , 2008
Vol IV, No. 9, ISSN 1646-3463

artciencia.com

A Methodology for Incorporating Personality Modeling in Believable Game Characters
Conference Proceedings: International Conference on Games Research and Development (CyberGames), 2008
8 pages

Beijing, China

A Knowledge Based Approach to Modeling Portrait Painting Methodology
Conference Proceedings: Electronic Visualisation and the Arts, 2007
10 pages

London, UK

Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Journal Article: Journal of the Canadian Games Studies Association, 2007
Vol 1, No 1, pp 1-9

 

Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm
Conference Proceedings: GECCO Conf Companion on Genetic and Evolutionary Computation, 2007
GECCO '07, pp 2450-2456

London, UK

ACM

Face Modeling and Animation Language for MPEG-4 XMT Framework
Journal Article: IEEE Transactions on Multimedia, 2007
Vol 9, No 6, pp 1137-1146

IEEE

Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit
Journal Article: Adaptive Behavior , Special Issue on Action Selection, 2007
Vol 15, No 1, pp 99-113

A Framework for Socially Communicative Faces in Games and Interactive Applications
Conference Proceedings: Conference on Future Play '07, 2007
pp 129-136

Toronto, Canada

ACM

Multi-Space Behavioural Model for Face-based Affective Social Agents
Journal Article: Journal of Image and Video Processing, Special Issue on Facial Image Processing, 2007
Vol. 2007, Article ID 48757, pp 1-12

Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
Conference Proceedings: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 2007
Keynote paper. pp 33-43

Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Conference Proceedings: Canadian Game Studies Association (CGSA), 2006
8 pages

Toronto, Canada

Socially communicative characters for interactive applications
Conference Proceedings: International Conference on Computer Graphics, Visualization and Computer Vision (WSCG-2006), January 30 - February 3 2006
8 pages

Czech Republic

Facial actions as visual cues for personality
Journal Article: Computer Animation and Virtual Worlds (CAVW) Journal, 2006
Vol 17, No 3-4 , pp 371-382

Wiley

Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity
Conference Proceedings: iDMAa Conference (Intl Digital Media and Arts Association), 2006
7 pages

Designing an adaptive multimedia interactive to support shared learning experiences
Conference Proceedings: ACM SIGGRAPH 2006 Educators Program, 2006
6 pages

Boston, USA

ACM

Emotional Remapping of Music to Facial Animation
Conference Proceedings: Emotional Remapping of Music to Facial Animation, Sandbox '06, 2006
pp. 143-149

Boston, USA

ACM

Artificial Intelligence Systems in New Media Art and Design
Journal Article: Artciencia: Art & Science Journal, August-October 2006
Vol 2, No 4, pp 1-8

 

Socially expressive communication agents: A face-centric approach
Conference Proceedings: European Conference on Electronic Imaging and the Visual Arts, 2005
6 pages

Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun
Conference Proceedings: Electronic Visualisation and the Arts, July 2005
10 pages

London, UK

Towards an Interactive Visualization of Game Design Patterns
Conference Proceedings: Digital Games Research Association, 2005

Vancouver, Canada

Simulating Face to Face Collaboration for Interactive Learning Systems
Conference Proceedings: E-Learn 2005, 2005
6 pages

Vancouver, Canada

Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals
Conference Proceedings: New Forms Festival Conference, Museum of Anthropology, 2005
7 pages

Vancouver, Canada

Affective Communication Remapping in MusicFace System
Conference Proceedings: Electronic Visualisation and the Arts, July 26-31 2004

London, UK

Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds
Conference Proceedings: ACM SIGGRAPH 2004 Educators Program, August 08 - 12 2004
4 pages

Los Angeles, California, USA

ACM

Face, Portrait, Mask - the Virtuality of the Synthetic Face
Conference Proceedings: New Forms Festival Conference, Vancouver Art Gallery, 2004
7 pages

Vancouver, Canada

Face as a Multimedia Object
Conference Proceedings: 5th Intl Workshop on Image Analysis for Multimedia Interactive Services, April 21-23 2004
5 pages

Lisbon, Portugal

A Social Metaphor-based 3D Virtual Environment
Conference Proceedings: ACM SIGGRAPH 2003 Educators Program, July 27 - 31 2003
2 pages

San Diego, California

ACM

Investigating Face Space
Conference Proceedings: ACM SIGGRAPH 2002 Conference Abstracts and Applications, July 21 - 26 2002
pp 207-207

San Antonio, Texas, USA

ACM

A 3D Virtual Environment for Social Telepresence
Conference Proceedings: Western Computer Graphics Symposium, 2002
7 pages

FaceSpace: A Facial Spatial-Domain Toolkit
Conference Proceedings: IEEE Information Visualization, 2002
pp 105-109

London, UK

Avatars!; Exploring and Building Virtual Worlds on the Internet
Book Excerpt: , 1998
by Damer B., pp 193-234, 446-448, cover/back art

Peach Pit Press

Computer Facial Animation
Book Excerpt: Computer Facial Animation, 1996
Parke F, Waters K, pp 101-104, 214-219, cover artwork.

AK Peters

Extending the Range of Facial Types
Journal Article: IEEE Journal of Visualization and Computer Animation, 1992
Vol 2, No 4, pp 129-131

IEEE

3D Parameterized Facial Modeling & Animation
Conference Proceedings: ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989

Boston, MA, USA

ACM