Steve DiPaola

r_deepaiT

A Professor at Simon Fraser University, Steve directs the I-Viz Lab (ivizlab.sfu.ca) which strives to make computer systems bend more to the human experience. He came to SFU from Stanford University and before that spent 10 years as a senior researcher at NYIT Computer Graphics Lab, an early pioneering lab in high-end 3D techniques. He has held senior positions at Electronic Arts and Saatchi & Saatchi Innovation and has consulted for HP, Kodak, Macromedia and the Institute for the Future. His art work has been exhibited internationally including the A.I.R. and Tibor de Nagy galleries in NYC as well as the Whitney Museum of Art, and the IBM Gallery of Science and Art. He co-curated the first computer art show in a major NYC gallery in 1988.

Contact: sdipaola@sfu.ca

Position: Professor

  http://www.dipaola.org/art/

Research

Deep Learning AI Creativity For Visuals / Words

Using Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.

BioSensing 2D / 3D / VR Systems

Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and  heart rate and EDA bio sensing (Song & DiPaola, 2015) to affect generative computer graphics systems. These bio-feedback systems can be used to further understand the body’s reception to generated stimulus (photos, video, VR). They can also be used in conjuncture with other systems such as physical testing and psychological evaluation to help visualize the body’s systems and responses.

AI Affective Virtual Human

Our affective real-time 3D AI virtual human project with face emotion recognition, movement recognition and full AI talking, gesture and reasoning.

Cognitive (AI) Based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.

Evolving Creative Computer Programs w/Genetic Programming

This research uses creative evolutionary systems to explore computer creativity for various applications (in our first pass – evolving a family of abstract portrait painter programs). We use relatively new form of Genetic Programming (GP) called Cartesian Genetic Programming (CGP) first developed by Julian Miller .

Painterly NPR Project

Portrait artists and painters in general have over centuries developed, a little understood, intuitive and open methodology that exploits cognitive mechanisms in the human perception and visual system.

Rembrandt / Vision Science Work

Using new visual computer modelling techniques, we show that artists use vision based techniques (lost and found edges, center of focus techniques) to guide the eye path of the viewer through their paintings in significant ways.

faceToolKit - A 3D Facial ToolKit

Our long range research project is a visual development system for exploring face space, both in terms of facial types and animated expressions. This development toolkit is based on a hierarchical parametric approach. This approach gives us an additive language of hierarchical expressions, emotions and lip-sync sequences.

iFACE - Comprehensive Envir for Interactive Face Anim

Rapid of growth of visual communication systems, from video phones to virtual agents in games and web services, has a brought a new generation of multimedia systems that we refer to as face-centric. Such systems are mainly concerned with multimedia representation of facial activities.

Virtual Beluga Project - Vancouver Aquarium

Actual screen shot from our Virtual Beluga Interactive Prototype
which shows realistically swimming Beluga in a wild grouping (pod) created via 3d real-time graphics and artificial intelligence systems.

A Social Metaphor-based Virtual Communities (voiceAvatar)

The design goal of this project was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the virtual space with other people. This collective sense of “being-there” does not happen over the phone or with teleconferencing; it is a new and emerging phenomenon, unique to 3D virtual communities.

MusicFace

Can you extract the emotional aspects of a piece of music to animate a face. Music-driven Emotionally Expressive Face (MusicFace) is a early stage project that creates “facial choreography” driven by musical input. In addition to its artistic uses, MusicFace can be used for creating visual effects in movies and animations, and also realistic characters in computer games and virtual worlds.

Virtual CoLab Project

Virtual Colab and the real CECM Colab located at SFU.
Every smart-board computer display is matched by an in-world browser in 3d
which are able to display the same web based information for distanced collaborators.

KnowViz

Using open source tools ( python / openGL / … ), our research group is working to create an intuitive, interactive 3D knowledge visualization system that explores a more organic approach to knowledge and data visualization. The hope is by borrowing from our interests in alternative user interface design, AI and aLife systems, visual and interaction design as well as intelligent systems that we can create a more living and intuitive system for exploring date spaces.

 

SFU/FIT Collaborative Design Project

Collaboratively created cyber-fashion show, where sketches (white bg)
from FIT fashion designers are turned into 3d avatar models (black bg) by SFU students
– all using distance collaborative tools between two coasts and countries.

GenFace - Exploring FaceSpace with Genetic Algorithms

Imagine an -dimensional space describing every conceivable humanoid face, where each dimension represents a different facial characteristic. Within this continuous space, it would be possible to traverse a path from any face to any other face, morphing through locally similar faces along that path. We will describe and demonstrate a development system we have created to explore what it means to ‘surf’through face space. We will present our investigation of the relationships between facial types and how this understanding can be used to create new communication and expression systems.

Publications

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An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
Conference Proceedings: IEEE Computational Intelligence and Games (CIG) , 2018

M. Nixon, S. DiPaola, U. Bernardet

A framework for developing multi-modal media-spaces using AI techniques
Conference Proceedings: Electronic Literature Organization, 2018

S. DiPaola, M. Mumford
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Informing Artificial Intelligence Generative Techniques using Cognitive Theories of Human Creativity
Journal Article: Procedia Computer Science, 2018

S. DiPaola, L. Gabora, G. McCaig

Transforming Kantian Aesthetic Principles into Qualitative Hermeneutics for Contemplative AGI Agents
Conference Proceedings: 11th International Conference, AGI 2018, August 22–25 2018
238-247

J. Turner, S. DiPaola

Prague, Czech Republic

Springer

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A computational model of empathy for interactive agents
Journal Article: Biologically Inspired Cognitive Architectures Journal, 2018

N. Yalcin, S. DiPaola

Elsevier

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Deep Learning for Classification of Peak Emotions within Virtual Reality Systems
Conference Proceedings: 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), International Series for Information Systems and Management in Creative eMedia (CreMedia), International Ambient Media Association (iAMEA), Jan. 2018
pp. 6-11. ISSN 2341-5576, ISBN 978-952-7023-17-4.

D. Quesnel, S. DiPaola, B. Riecke
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Embodied Interactions with a Sufi Dhikr Ritual: Negotiating Privacy and Transmission of Intangible Cultural Heritage in “Virtual Sama”
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017
pp. 365-372, DOI: http://dx.doi.org/10.14236/ewic/EVA2017.73

A. Kadir, K. Hennessy, N. Yalcin, S. DiPaola

London, UK

British Computer Society

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Engagement with Artificial Intelligence through Natural Interaction Models
Conference Proceedings: , July 2017
pp. 296-303. DOI: http://dx.doi.org/10.14236/ewic/EVA2017.60

S. Salevati, N. Yalcin, S. DiPaola

London, UK

BCS Learning and Development Ltd.

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A Dynamic Speech Breathing System for Virtual Characters
Conference Proceedings: International Conference on Intelligent Virtual Agents, August 2017
pp. 43-52. Part of the Lecture Notes in Computer Science book series (LNCS, volume 10498)

U. Bernardet, S. Kang, A. Feng, S. DiPaola, A. Shapiro
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Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017

M. Song, S. DiPaola

London, UK

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Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees
Journal Article: Journal of Imaging Science and Technology, 2017
Volume 61, Issue 6.

H. Shakeri, M. Nixon, S. DiPaola

Society for Imaging Science and Technology

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A Framework for Hybrid Multimodal Performances
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017
pp. 159-166, DOI: http://dx.doi.org/10.14236/ewic/EVA2017.37.

S. Cuykendall, P. Sun, R. Muntean, T. Schiphorst, S. DiPaola

London, UK

British Computer Society

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If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation
Conference Proceedings: ACM Conference on Designing Interactive Systems, June 2016
pp. 234-238, doi: 10.1145/2901790.2901822.

S. Cuykendall, E. Soutar-Rau, T. Schiphorst, S. DiPaola

Brisbane, QLD, Australia

ACM

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m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems
Conference Proceedings: 3rd International Symposium on Movement and Computing, July 2016
Article No. 21

U. Bernardet, . , J. Phillips, D. Adhia, M. Nixon, S. DiPaola, T. Schiphorst, N. Jaffe, O. Alemi, P. Pasquier

Thessaloniki, GA, Greece

ACM

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Movement Awareness through Emotion Based Aesthetic Visualisation
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2016
http://dx.doi.org/10.14236/ewic/EVA2016.27

S. DiPaola, S. Salevati, K. Carlson, T. Schiphorst

London, UK

British Computer Society

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Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography
Journal Article: EAI Endorsed Transactions on Creative Technologies, 2016
Volume 3, Number 6

K. Carlson, T. Schiphorst, S. DiPaola
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Perceptual Validity in Animation of Human Motion
Journal Article: Computer Animation and Virtual Worlds Journal, March 2016
27(1), 58-71. doi: 10.1002/cav.1631

A. Etemad, A. Arya, A. Parush, S. DiPaola

Wiley Online Library

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Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity
Conference Proceedings: International Conference on Computational Creativity, 2016

G. McCaig, S. DiPaola, L. Gabora

Paris, France

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Using Artificial Intelligence Techniques to Emulate the Creativity of a Portrait Painter
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, 2016
8 pages

S. DiPaola, G. McCaig

London, UK

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Simulink Toolbox for Real-time Virtual Character Control
Conference Proceedings: Intelligent Virtual Agents, 2016

U. Bernardet, M. Saberi, S. DiPaola

Los Angeles, CA, USA

Springer

An Architecture for Biologically Grounded Real-time Reflexive Behavior
Conference Proceedings: Intelligent Virtual Agents, 2016

U. Bernardet, M. Chollet, S. DiPaola, S. Scherer

Los Angeles, CA, USA

Springer

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters
Conference Proceedings: Intelligent Virtual Agents, 2015

U. Bernardet, S. DiPaola

Delft, The Netherlands

Springer

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Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?
Conference Proceedings: ACM Conf on Human Factors in Computing Systems (CHI '15), 2015
pp. 579-588

S. Choi, S. DiPaola

Seoul, South Korea

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A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity
Conference Proceedings: Electronic Visualisation and the Arts, 2015
8 pages

S. Salevati, S. DiPaola

London, UK

British Computer Society

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Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environments
Conference Proceedings: Electronic Visualisation and the Arts, 2015
8 pages

M. Song, S. DiPaola

London, UK

British Computer Society

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Enhancing Viewer's Emotional Connections to the Traditional Art Creative Process via an AI Interactive System
Conference Proceedings: Electronic Visualisation and the Arts, Florence, 2015
8 pages

S. Salevati, S. DiPaola

Florence, Italy

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A model for social spatial behavior in virtual characters
Journal Article: Computer Animation and Virtual Worlds Journal, 2015
Special Issue on Action Selection. Vol 15, No 1, pp 99-113, DOI: 10.1002/cav.1600

N. Karimaghalou, U. Bernardet, S. DiPaola

Wiley Online Library

Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive
Journal Article: Intelligent Technologies for Interactive Entertainment, 2014
pp. 46-56, 2014

K. Carlson, T. Schiphorst, S. DiPaola

Springer Lecture Notes Book

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Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work
Journal Article: Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, 2014
Vol 41, pp. 212-219

S. DiPaola
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An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character
Journal Article: Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, 2014
Vol 41, pp. 204-211

M. Saberi, U. Bernardet, S. DiPaola
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Interactively Exploring Picasso’s Multidimensional Creative Process in Producing Guernica
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 25-31

S. DiPaola, A. Smith

London, UK

British Computer Society

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How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 127-134

S. Choi, S. DiPaola

London, UK

British Computer Society

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Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition
Conference Proceedings: Fourth International Conference on Computational Creativity, 2013
pp 40-47

S. DiPaola, G. McCaig, K. Carlson, S. Salevati, N. Sorenson

Sydney, Australia

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Medium-specific properties of urban screens : Towards an ontological framework for digital public displays
Conference Proceedings: ACM Conference on Creativity and Cognition, 2013
10 pages

C. Fortin, S. DiPaola, K. Hennessy, J. Bizzocchi, C. Neustaedter

Sydney, Australia

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The Role of Micronarrative in the Design and Experience of Digital Games
Conference Proceedings: Digital Games Research Association Conference (DIGRA), 2013
pp. 161-197

J. Bizzocchi, M. Nixon, S. DiPaola, N. Funk

Atlanta, Georgia, USA

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Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
Book Chapter: Electronic Visualisation in Arts and Culture, 2013
Bowen, Keene, Ng, (Eds), pp 213-227

S. DiPaola

Springer

The Tacit and the Trace: Towards Syntax Of The Creative Act
Conference Proceedings: Conference on Conceptual Structure, Discourse and Language, 2012

S. Choi, S. DiPaola, T. Schiphorst
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Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
Conference Proceedings: International Symposium on Computational Aesthetics in Graphics, 2012
pp 89-97

H. Seifi, S. DiPaola, J. Enns

Annecy, France

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Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Journal Article: International Journal of Computer Games Technology, Computer Graphics Forum, 2012
Vol 31, No 6, pp 1810-1822

L. McIntosh, B. Riecke, S. DiPaola
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How Did Humans Become So Creative? A Computational Approach
Conference Proceedings: International Conference on Computational Creativity, 2012
pp 203-211

L. Gabora, S. DiPaola

Dublin, Ireland

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Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering
Journal Article: International Journal of Computer Games Technology, International Journal of Computer Games Technology, 2011
Vol. 2011, Article ID 164949, 7 pages

H. Seifi, S. DiPaola, A. Arya

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels
Journal Article: Transactions on Computational Intelligence and AI in Games, 2011
Vol 3, No 3, pp 229-244

N. Sorenson, P. Pasquier, S. DiPaola

IEEE

Cartesian Genetic Programming, Creativity and Art
Book Chapter: Cartesian Genetic Programming, 2010
Editor: Miller J, 22 pages, in press

S. DiPaola, N. Sorenson

Springer

Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space
Conference Proceedings: Electronic Visualisation in Arts and Culture, 2010
pp 213-227

S. DiPaola

Springer

Exploring Persian Rug Design Using a Computational Evolutionary Approach
Conference Proceedings: Electronic Visualisation and the Arts, 2010
pp. 121-128

A. Dalvandi, P. Behbahani, S. DiPaola

London, UK

British Computer Society

Designing Socially Expressive Character Agents to Facilitate Learning
Book Chapter: Educational Gameplay and Simulation Environments, 2010
Editors: Kaufman D., Sauvé L., pp 213-230

S. DiPaola

IGI Global

A Case Study of Expression-based Creation within 3D Virtual Communities
Journal Article: International Journal of Web-Based Communities, 2010
In press

S. DiPaola, J. Turner

Inderscience Publishers

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Rembrandt’s textural agency: A shared perspective in visual art and science
Journal Article: Leonardo, 2010
Vol 43, No 3, pp 145-151

S. DiPaola, C. Riebe, J. Enns

MIT Press

Intelligent Expression-based Character Agent Systems
Conference Proceedings: ACM Intelligent Virtual Agents, September 2009
Keynote Short Paper, 2 pages

S. DiPaola

Amsterdam, The Netherlands

ACM

Darwin, Creativity, and Evolutionary Programming
Conference Proceedings: 150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, 2009
4 pages

S. DiPaola

University of Toronto

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Exploring a Parameterized Portrait Painting Space
Journal Article: International Journal of Art and Technology, 2009
Vol 2, No 1-2, pp 82-93

S. DiPaola

Inderscience Publishers

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Perceptually Valid Facial Expressions for Character-based Applications
Journal Article: International Journal of Computer Games Technology, 2009
Vol 2009, Article ID 462315, pp 1-13

A. Arya, S. DiPaola, A. Parush
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Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits
Journal Article: Journal of Vision, 2009
Vol 9, No 8, pp 368 (abstract)

C. Riebe, S. DiPaola, J. Enns

Quantifying artist's use of human vision constructs to influence viewer eye gaze
Conference Proceedings: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 2009
6 pages

S. DiPaola
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The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture from a Vision Science Perspective
Conference Proceedings: Electronic Visualisation and the Arts, 2008
8 pages

S. DiPaola

London, UK

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Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community
Journal Article: Journal of the Canadian Games Studies Association, 2008
Vol 2, No 3, pp 1-14

S. DiPaola, J. Turner
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Computer Facial Animation
Book Excerpt: Computer Facial Animation, 2008
by Parke F, Waters K, 2nd Edition, pp 133-136,225-251,368-369

S. DiPaola

A K Peters/CRC Press

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"Darwin's Enduring Legacy": Images of computational evolution of creativity research
Journal Article: The Journal Nature, Feb. 2008
Selected by the Nature editors to accompany this essay (Commissioned, not peer reviewed). Vol 451, pp 632-633

S. DiPaola

Nature Publishing Group

 

Computationally Rendered Painterly Portrait Spaces
Journal Article: , 2008
Vol IV, No. 9, ISSN 1646-3463

S. DiPaola

artciencia.com

A Methodology for Incorporating Personality Modeling in Believable Game Characters
Conference Proceedings: International Conference on Games Research and Development (CyberGames), 2008
8 pages

V. Zammitto, S. DiPaola, A. Arya

Beijing, China

A Knowledge Based Approach to Modeling Portrait Painting Methodology
Conference Proceedings: Electronic Visualisation and the Arts, 2007
10 pages

S. DiPaola

London, UK

Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Journal Article: Journal of the Canadian Games Studies Association, 2007
Vol 1, No 1, pp 1-9

S. DiPaola, C. Akai

 

Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm
Conference Proceedings: GECCO Conf Companion on Genetic and Evolutionary Computation, 2007
GECCO '07, pp 2450-2456

S. DiPaola, L. Gabora

London, UK

ACM

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Face Modeling and Animation Language for MPEG-4 XMT Framework
Journal Article: IEEE Transactions on Multimedia, 2007
Vol 9, No 6, pp 1137-1146

A. Arya, S. DiPaola

IEEE

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Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit
Journal Article: Adaptive Behavior , Special Issue on Action Selection, 2007
Vol 15, No 1, pp 99-113

S. DiPaola, C. Akai, B. Kraus

A Framework for Socially Communicative Faces in Games and Interactive Applications
Conference Proceedings: Conference on Future Play '07, 2007
pp 129-136

S. DiPaola, A. Arya

Toronto, Canada

ACM

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Multi-Space Behavioural Model for Face-based Affective Social Agents
Journal Article: Journal of Image and Video Processing, Special Issue on Facial Image Processing, 2007
Vol. 2007, Article ID 48757, pp 1-12

A. Arya, S. DiPaola
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Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
Conference Proceedings: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 2007
Keynote paper. pp 33-43

S. DiPaola

Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Conference Proceedings: Canadian Game Studies Association (CGSA), 2006
8 pages

S. DiPaola, C. Akai

Toronto, Canada

Socially communicative characters for interactive applications
Conference Proceedings: International Conference on Computer Graphics, Visualization and Computer Vision (WSCG-2006), January 30 - February 3 2006
8 pages

A. Arya, S. DiPaola, L. Jefferies, J. Enns

Czech Republic

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Facial actions as visual cues for personality
Journal Article: Computer Animation and Virtual Worlds (CAVW) Journal, 2006
Vol 17, No 3-4 , pp 371-382

A. Arya, J. Enns, L. Jefferies, S. DiPaola

Wiley

Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity
Conference Proceedings: iDMAa Conference (Intl Digital Media and Arts Association), 2006
7 pages

S. DiPaola
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Designing an adaptive multimedia interactive to support shared learning experiences
Conference Proceedings: ACM SIGGRAPH 2006 Educators Program, 2006
6 pages

S. DiPaola, C. Akai

Boston, USA

ACM

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Emotional Remapping of Music to Facial Animation
Conference Proceedings: Emotional Remapping of Music to Facial Animation, Sandbox '06, 2006
pp. 143-149

S. DiPaola, A. Arya

Boston, USA

ACM

Artificial Intelligence Systems in New Media Art and Design
Journal Article: Artciencia: Art & Science Journal, August-October 2006
Vol 2, No 4, pp 1-8

S. DiPaola

 

Socially expressive communication agents: A face-centric approach
Conference Proceedings: European Conference on Electronic Imaging and the Visual Arts, 2005
6 pages

S. DiPaola, A. Arya

Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun
Conference Proceedings: Electronic Visualisation and the Arts, July 2005
10 pages

S. DiPaola

London, UK

Towards an Interactive Visualization of Game Design Patterns
Conference Proceedings: Digital Games Research Association, 2005

J. Tolmie, S. DiPaola, A. Charles

Vancouver, Canada

Simulating Face to Face Collaboration for Interactive Learning Systems
Conference Proceedings: E-Learn 2005, 2005
6 pages

S. DiPaola, A. Arya, J. Chan

Vancouver, Canada

Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals
Conference Proceedings: New Forms Festival Conference, Museum of Anthropology, 2005
7 pages

S. DiPaola, C. Akai

Vancouver, Canada

Affective Communication Remapping in MusicFace System
Conference Proceedings: Electronic Visualisation and the Arts, July 26-31 2004

S. DiPaola, A. Arya

London, UK

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Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds
Conference Proceedings: ACM SIGGRAPH 2004 Educators Program, August 08 - 12 2004
4 pages

S. DiPaola, D. Dorosh, G. Brandt

Los Angeles, California, USA

ACM

Face, Portrait, Mask - the Virtuality of the Synthetic Face
Conference Proceedings: New Forms Festival Conference, Vancouver Art Gallery, 2004
7 pages

S. DiPaola

Vancouver, Canada

Face as a Multimedia Object
Conference Proceedings: 5th Intl Workshop on Image Analysis for Multimedia Interactive Services, April 21-23 2004
5 pages

A. Arya, S. DiPaola

Lisbon, Portugal

A Social Metaphor-based 3D Virtual Environment
Conference Proceedings: ACM SIGGRAPH 2003 Educators Program, July 27 - 31 2003
2 pages

S. DiPaola, D. Collins

San Diego, California

ACM

Investigating Face Space
Conference Proceedings: ACM SIGGRAPH 2002 Conference Abstracts and Applications, July 21 - 26 2002
pp 207-207

S. DiPaola

San Antonio, Texas, USA

ACM

A 3D Virtual Environment for Social Telepresence
Conference Proceedings: Western Computer Graphics Symposium, 2002
7 pages

S. DiPaola, D. Collins

FaceSpace: A Facial Spatial-Domain Toolkit
Conference Proceedings: IEEE Information Visualization, 2002
pp 105-109

S. DiPaola

London, UK

https://dipaola.org/art/wp-content/uploads/2017/09/avatars.gif

Avatars!; Exploring and Building Virtual Worlds on the Internet
Book Excerpt: , 1998
by Damer B., pp 193-234, 446-448, cover/back art

S. DiPaola

Peach Pit Press

Computer Facial Animation
Book Excerpt: Computer Facial Animation, 1996
Parke F, Waters K, pp 101-104, 214-219, cover artwork.

S. DiPaola

AK Peters

Extending the Range of Facial Types
Journal Article: IEEE Journal of Visualization and Computer Animation, 1992
Vol 2, No 4, pp 129-131

S. DiPaola

IEEE

3D Parameterized Facial Modeling & Animation
Conference Proceedings: ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989

S. DiPaola

Boston, MA, USA

ACM