Steve DiPaola, active as an artist and a scientist is past director of the Cognitive Science Program at Simon Fraser University, and leads the iVizLab (, a research lab that strives to make computational systems bend more to the human experience by incorporating biological, cognitive and behavior knowledge models.

He is most known for his AI based computational creativity ( and 3d facial and body expression systems (for The Sims). He came to SFU from Stanford University and before that was a senior researcher at NYIT Computer Graphics Lab, an early pioneering lab in high-end graphics techniques. He has held leadership positions at Electronic Arts, Saatchi Innovation and has consulted for HP, Kodak, Macromedia and the Institute for the Future. His computer based art has been exhibited internationally including the AIR and Tibor de Nagy galleries in NYC, the Whitney Museum, the MIT Museum, Cambridge University’s Kings Art Centre and the Smithsonian. His science work has been published in over 50 peer reviewed science publications and showcased in the journal Nature, the New York Times, Wall Street journal as well as demonstrated on stage by Bill Gates. He often combines the work of his science and art and has collaborated with Will Wright, Nam June Paik and Kraftwerk and is known for making computational media tools used equally by artists and scientists.


Explore the recent work with modelling human creativity via Genetic Programming techniques (click the tag "Creativity" in the tag cloud below) or our recent findings on how portrait masters like Rembrandt intuited vision based techniques to guide a viewers eye through a painting ( tag: Vision) that we are using in 3D animation and video game work to make more expressive and emotional characters.

Read more about Steve’s accomplishments on his resume page.

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