Tag Search

Here's what we found for the FaceResearch tag:

art projects

InsideOut I and II

InsideOut I and II

AI, FaceResearch


Musique Non Stop

Musique Non Stop

Character3D, FaceResearch


Paik: Fin de Siecle II

Paik: Fin de Siecle II

FaceResearch, Character3D



research projects

Bio Sensing System for 2D, 3D, VR

Bio Sensing System for 2D, 3D, VR

Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).

AI, Vision, CogSci, Creativity, FaceResearch, VRWorlds

http://ivizlab.sfu.ca/research/biosense
faceToolKit - A 3D Facial ToolKit

faceToolKit - A 3D Facial ToolKit

A system for creating, animating and communicating with 3D faces types. This dev toolkit is based on a hierarchical parametric approach allowing for an additive realtime language of expressions, emotions and lip-sync sequences..

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/facetoolkit
GenFace - Exploring FaceSpace with Genetic Algorithms

GenFace - Exploring FaceSpace with Genetic Algorithms

genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.

AI, GenerativeDesign, GeneticProg, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/genface
iFACE - Comprehensive Envir for Interactive Face Anim

iFACE - Comprehensive Envir for Interactive Face Anim

Introducing the concept of Face Multimedia Object (FMO), iFACE develops an integrated framework for working with FMO by defining and implementing the necessary functionality (3D and 2D) and exposing proper interfaces to a variety of application types (Web clients, GUI programs, and interactive users).

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/iface
MusicFace

MusicFace

Music-driven Emotionally Expressive Face (MusicFace) creates 'facial choreography' driven by musical input. Structural and emotion data are extracted from the music via a fuzzy rule based system and remapped to 'equivelents' in face space.

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch

http://ivizlab.sfu.ca/research/musicface
Rembrandt / Vision Science Work

Rembrandt / Vision Science Work

Using new computer modelling techniques, we show that artists including Rembrandt, use vision based techniques (lost and found edges, center of focus techniques) to guide the eye path of the viewer through their paintings in significant ways...

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch

http://ivizlab.sfu.ca/research/rembrandt
AI Virtual Human

AI Virtual Human

Our open source toolkit / cognitive research in AI 3D Virtual Human (embodied IVA : Intelligence Virtual Agents) - a real-time system that can respond emotionally (voice, facial animation, gesture, etc) to a user in front of it via a host of gestural, motion and bio- sensor systems. The system uses SmartBody (USC) and MatLab Simulink as its control and AI system.

AI, Vision, CogSci, Creativity, FaceResearch

http://ivizlab.sfu.ca/research/virthuman

publications

Perceptual Validity in Animation of Human Motion

1969: Perceptual Validity in Animation of Human Motion

Etemad A, Arya A, Parush A, DiPaola S—Computer Animation and Virtual Worlds Journal, In Press, doi: 10.1002/cav.1631, 2015

PDF journal

FaceResearch, AvatarsAgents, EmotionExpression, Character3D


Facial Actions as Visual Cues for Personality

1969: Facial Actions as Visual Cues for Personality

Arya A, Enns J, Jefferies L, DiPaola S,—Computer Animation and Virtual Worlds (CAVW) Journal, Vol 17, No 3-4 , pp 371–382, 2006.

PDF journal

FaceResearch, EmotionExpression, CogSci


1969: A Methodology for Incorporating Personality Modeling in Believable Game Characters

Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.

proceeding

Character3D, EmotionExpression, FaceResearch, GamesResearch


1969: Simulating Face to Face Collaboration for Interactive Learning Systems

DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.

proceeding

FaceResearch, Character3D, AvatarsAgents


1969: Affective Communication Remapping in MusicFace System

DiPaola S, Arya A,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, England, July 26-31, 2004.

proceeding

AI, EmotionExpression, FaceResearch


1969: Exploring Persian Rug Design Using a Computational Evolutionary Approach

Dalvandi A, Amini P, DiPaola S—In Proc: Electronic Visualisation and the Arts, pp. 121-128. British Computer Society. London, 2010.

PDF proceeding

AI, FaceResearch


1969: A Framework for Socially Communicative Faces in Games and Interactive Applications

DiPaola S, Arya A,—In Proc: Conference on Future Play, Toronto, Future Play '07, pp 129-136, ACM, New York, NY, 2007.

proceeding

FaceResearch, EmotionExpression, CogSci, GamesResearch


1969: FaceSpace: A Facial Spatial-Domain Toolkit

DiPaola S,—In Proc: IEEE Information Visualization, London, pp 105-109, 2002.

proceeding

FaceResearch, EmotionExpression, KnowledgeViz


Face Modeling and Animation Language for MPEG-4 XMT Framework

1969: Face Modeling and Animation Language for MPEG-4 XMT Framework

Arya A, DiPaola S—IEEE Transactions on Multimedia, Vol 9, No 6, pp 1137-1146, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci


Perceptually Valid Facial Expressions for Character-based Applications

1969: Perceptually Valid Facial Expressions for Character-based Applications

Arya A, DiPaola S, Parush A,—Intl Journal of Computer Games Technology, Vol 2009, Article ID 462315, pp 1-13, 2009.

PDF journal

FaceResearch, EmotionExpression, CogSci


Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

1969: Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

Seifi H, DiPaola S, Arya A, —International Journal of Computer Games Technology, International Journal of Computer Games Technology, vol. 2011, Article ID 164949, 7 pages, 2011.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


1969: Intelligent Expression-based Character Agent Systems

DiPaola S,—In Proc: ACM Intelligent Virtual Agents, Springer, Amsterdam, Keynote Short Paper, 4 pages, September, 2009.

proceeding

AvatarsAgents, FaceResearch


Multi-Space Behavioral Model for Face-based Affective Social Agents

1969: Multi-Space Behavioral Model for Face-based Affective Social Agents

Arya A, DiPaola S,—Journal of Image and Video Processing. , Special Issue on Facial Image Processing. Vol. 2007, Article ID 48757, pp 1-12, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci, GamesResearch


Extending the Range of Facial Types

1969: Extending the Range of Facial Types

DiPaola S,—IEEE Journal of Visualization and Computer Animation, Vol 2, No 4, pp 129-131, 1991.

PDF journal

FaceResearch


Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

1969: Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

DiPaola S, Riebe C, Enns J,—Leonardo, Vol 43, No 3, pp 145-151, 2010.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


1969: Face as a Multimedia Object

Arya A, DiPaola S,—5th Intl Workshop on Image Analysis for Multimedia Interactive Services, 5 pages, Lisbon, Portugal, April 21-23, 2004 .

proceeding

FaceResearch


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K,, AK Peters, pp 101-104, 214-219, cover artwork. 1996.

book

FaceResearch, Character3D


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, pp 133-136,225-251,368-369. 2008.

book

FaceResearch, Character3D


1969: Designing Socially Expressive Character Agents to Facilitate Learning

DiPaola S,—Book Chapter, Educational Gameplay and Simulation Environments, Editors: Kaufman D, Sauvé L, pp 213-230, 2010.

book

EmotionExpression, FaceResearch


1969: Investigating Face Space

DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.

proceeding

AI, GeneticProg, FaceResearch, GenerativeDesign


1969: 3D Parameterized Facial Modeling & Animation

DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.

proceeding

FaceResearch, Character3D, AvatarsAgents


Emotional Remapping of Music to Facial Animation

1969: Emotional Remapping of Music to Facial Animation

DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.

PDF proceeding

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch


Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

1969: Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

Riebe C, DiPaola S, Enns J,—Journal of Vision, Vol 9, No 8, pp 368 (abstract), 2009.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


1969: Socially Communicative Characters for Interactive Applications

DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.

proceeding

FaceResearch, Character3D, GamesResearch


1969: Socially communicative characters for interactive applications

Arya A, DiPaola S, Jefferies L, Enns J,—Intl Conf on Computer Graphics, Visualization and Computer Vision (WSCG-2006), 8 pages, Czech Republic, January 30 - February 3, 2006.

proceeding

FaceResearch



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