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Here's what we found for the AI tag:

art projects

Evolving Portraits

Evolving Portraits

AI, GeneticProg, Creativity, GenerativeDesign


InsideOut I and II

InsideOut I and II

AI, FaceResearch


Concerto for Virtual Strings and Faces

Concerto for Virtual Strings and Faces

AI



research projects

Bio Sensing System for 2D, 3D, VR

Bio Sensing System for 2D, 3D, VR

Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).

AI, Vision, CogSci, Creativity, FaceResearch, VRWorlds

http://ivizlab.sfu.ca/research/biosense
Cognitive (AI) based Abstraction

Cognitive (AI) based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.

AI, Vision, CogSci, Creativity, NPR, NeuralNets, PainterlyRendering,VRWorlds

http://ivizlab.sfu.ca/research/cogabstract
Evolving Creative Computer Programs w/Genetic Programming

Evolving Creative Computer Programs w/Genetic Programming

This research uses creative evolutionary systems to explore computer creativity for various applications: in our first pass - evolving a family of abstract portrait panter programs.

AI, GeneticProg, Creativity, GenerativeDesign

http://ivizlab.sfu.ca/research/creativegp
Deep Learning AI Creativity Research

Deep Learning AI Creativity Research

Using Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.

AI, Vision, CogSci, Creativity, GenerativeDesign, PainterlyRendering, NPR, NeuralNets

http://ivizlab.sfu.ca/research/deepai
GenFace - Exploring FaceSpace with Genetic Algorithms

GenFace - Exploring FaceSpace with Genetic Algorithms

genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.

AI, GenerativeDesign, GeneticProg, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/genface
MusicFace

MusicFace

Music-driven Emotionally Expressive Face (MusicFace) creates 'facial choreography' driven by musical input. Structural and emotion data are extracted from the music via a fuzzy rule based system and remapped to 'equivelents' in face space.

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch

http://ivizlab.sfu.ca/research/musicface
AI Virtual Human

AI Virtual Human

Our open source toolkit / cognitive research in AI 3D Virtual Human (embodied IVA : Intelligence Virtual Agents) - a real-time system that can respond emotionally (voice, facial animation, gesture, etc) to a user in front of it via a host of gestural, motion and bio- sensor systems. The system uses SmartBody (USC) and MatLab Simulink as its control and AI system.

AI, Vision, CogSci, Creativity, FaceResearch

http://ivizlab.sfu.ca/research/virthuman
Virutal Beluga Project - Vancouver Aquarium

Virutal Beluga Project - Vancouver Aquarium

An interactive beluga whale pod simulation for the Vancouver Aquarium which uses realistic 3D graphics and an artificial intelligent system. It was informed by research data from the live belugas.

AI, NeuralNets, Character3D

http://ivizlab.sfu.ca/research/vraquarium

exhibitions

2011: Computational Aesthetics Art Show: Swimming away from Darwin Vancouver, BC

Interactive Installation, with Wall Hanging Prints located Conf. of ACM SIGGRAPH, 2011.

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2012: Annecy Art Festival (Cae12): Jane Portrait Series: Generative Paintings Annecy, France

Mixing Cognitive & Artistic Knowledge in a Generative Painting System

AI, Creativity, PainterlyRendering


2009: Cambridge University, Kings Art Centre : Evolving Darwin’s Gaze Cambridge, UK

One Person Show as part of the largest Darwin anniversary conference in the world

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2015: Computational Aesthetics Art Show, Emily Carr University Gallery: Portraits Triptych: Meaning and Process III Vancouver, BC

Blurred Lines, Multi monitor multimedia Installation, Emily Carr University Gallery – co- located SIGGRAPH, 2014.

AI, Creativity, PainterlyRendering


2015: Hidden Pasts, Digital Futures: A Festival of Immersive Arts: Bringing out the Ghosts Vancouver, BC

Woodwards Experimental Theater, Bringing out the Ghosts, 3 monitor and stills work

AI, Creativity, PainterlyRendering


2010: Emily Carr Gallery / IDMAa: Darwin’s Gaze Vancouver, BC

Large installation in IDMAa’s Ideas show

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2009: MIT Museum, MIT : Evolving Darwin’s Gaze M.I.T, Cambridge, MA

Featured major exhibition commissioned for the Cambridge Science Festival

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2015: V&A Digital Futures (presented by Victoria and Albert Museum & Electronic Visualisation & the Arts): Reflections of Essence London, UK

Interactive, Networked Multi Projector work, LimeWharf , London, 2015.

AI, Creativity, PainterlyRendering



publications

Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

1969: Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


1969: Artificial Intelligence Systems in New Media Art and Design

DiPaola S,—Artciencia: Art & Science Journal, Vol 2, No 4, pp 1-8, August-October, 2006.

journal

AI


Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

1969: Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

DiPaola S—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 212-219. 2014.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

1969: An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.

PDF journal

AI, AvatarsAgents, Character3D


A Model for Social Spatial Behavior in Virtual Characters

1969: A Model for Social Spatial Behavior in Virtual Characters

Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


1969: Cartesian Genetic Programming, Creativity and Art

DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.

PDF book

AI, GeneticProg, Creativity, GenerativeDesign


1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.

proceeding

AI, GamesResearch, NeuralNets


1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—Loading; Journal of the Canadian Games Studies Association, Vol 1, No 1, pp 1-9, 2007.

journal

AI


The Role of Micronarrative in the Design and Experience of Digital Games

1969: The Role of Micronarrative in the Design and Experience of Digital Games

Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.

PDF proceeding

AI, Character3D, AvatarsAgents


1969: Affective Communication Remapping in MusicFace System

DiPaola S, Arya A,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, England, July 26-31, 2004.

proceeding

AI, EmotionExpression, FaceResearch


1969: Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


1969: Exploring Persian Rug Design Using a Computational Evolutionary Approach

Dalvandi A, Amini P, DiPaola S—In Proc: Electronic Visualisation and the Arts, pp. 121-128. British Computer Society. London, 2010.

PDF proceeding

AI, FaceResearch


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

1969: Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, Florence, Florence, Italy, 8 pages, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

DiPaola S, McCaig R,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2016.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

1969: Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.

PDF book chapter

AI, NeuralNets, Character3D


1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

1969: Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

McCaig R, DiPaola S, Gabora L,—Proc: International Conference on Computational Creativity,

PDF proceeding

AI, GenerativeDesign, Creativity


How Did Humans Become So Creative? A Computational Approach

1969: How Did Humans Become So Creative? A Computational Approach

Gabora L, DiPaola S, —Proc: International Conference on Computational Creativity, pp 203-211, 2012.

PDF journal

CogSci, Creativity, AI, GeneticProg


Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

1969: Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

DiPaola S, McCaig R, Carson K, Salevati S, & Sorenson N—Proc: International Conference on Computational Creativity, pp 40-4, 2013.

PDF proceeding

AI, GeneticProg, Creativity, GenerativeDesign


1969: Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity

DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Exploring a Parameterized Portrait Painting Space

1969: Exploring a Parameterized Portrait Painting Space

DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


1969: A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters

Bernardet U, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


Simulink Toolbox for Real-time Virtual Character Control

1969: Simulink Toolbox for Real-time Virtual Character Control

Bernardet U, Saberi M, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


1969: An Architecture for Biologically Grounded Real-time Reflexive Behavior

Bernardet U, Chollet M, DiPaola S, Scherer, S. —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


1969: Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals

DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.

PDF proceeding

AI, Character3D


1969: Investigating Face Space

DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.

proceeding

AI, GeneticProg, FaceResearch, GenerativeDesign


Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

1969: Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.

PDF proceeding

AI, GamesResearch


Emotional Remapping of Music to Facial Animation

1969: Emotional Remapping of Music to Facial Animation

DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.

PDF proceeding

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch


1969: A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels

Sorenson N, Pasquier, P, DiPaola S,—Transactions on Computational Intelligence and AI in Games, Vol 3, No 3, pp 229-244, 2011.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


1969: Darwin, Creativity, and Evolutionary Programming

DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.

proceeding

AI, GeneticProg, Creativity, GenerativeDesign



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