Here's what we found for the VRWorlds tag:
Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).http://ivizlab.sfu.ca/research/biosense
The goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.http://ivizlab.sfu.ca/research/voiceavatar
Physical/Virtual interactive performance narrative with 3D VR actors from 2 coasts
DiPaola S,—Avatars, by Damer B, Peach Pit Press, pp 193-234, 446-448, cover/back art. 1998.
Seifi H, DiPaola S, Enns J—International Symposium on Computational Aesthetics in Graphics, pp 89-97, 2012.
DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.
Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.
DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.
DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.
DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.