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Here's what we found for the NeuralNets tag:

research projects

Cognitive (AI) based Abstraction

Cognitive (AI) based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.

AI, Vision, CogSci, Creativity, NPR, NeuralNets, PainterlyRendering,VRWorlds

http://ivizlab.sfu.ca/research/cogabstract
Deep Learning AI Creativity Research

Deep Learning AI Creativity Research

Using Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.

AI, Vision, CogSci, Creativity, GenerativeDesign, PainterlyRendering, NPR, NeuralNets

http://ivizlab.sfu.ca/research/deepai
Virutal Beluga Project - Vancouver Aquarium

Virutal Beluga Project - Vancouver Aquarium

An interactive beluga whale pod simulation for the Vancouver Aquarium which uses realistic 3D graphics and an artificial intelligent system. It was informed by research data from the live belugas.

AI, NeuralNets, Character3D

http://ivizlab.sfu.ca/research/vraquarium

publications

Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

1969: Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


A Model for Social Spatial Behavior in Virtual Characters

1969: A Model for Social Spatial Behavior in Virtual Characters

Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.

proceeding

AI, GamesResearch, NeuralNets


Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

1969: Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.

PDF book chapter

AI, NeuralNets, Character3D