Tag Search

Here's what we found for the GeneticProg tag:

art projects

Evolving Portraits

Evolving Portraits

AI, GeneticProg, Creativity, GenerativeDesign



research projects

Evolving Creative Computer Programs w/Genetic Programming

Evolving Creative Computer Programs w/Genetic Programming

This research uses creative evolutionary systems to explore computer creativity for various applications: in our first pass - evolving a family of abstract portrait panter programs.

AI, GeneticProg, Creativity, GenerativeDesign

http://ivizlab.sfu.ca/research/creativegp
GenFace - Exploring FaceSpace with Genetic Algorithms

GenFace - Exploring FaceSpace with Genetic Algorithms

genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.

AI, GenerativeDesign, GeneticProg, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/genface

exhibitions

2011: Computational Aesthetics Art Show: Swimming away from Darwin Vancouver, BC

Interactive Installation, with Wall Hanging Prints located Conf. of ACM SIGGRAPH, 2011.

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2009: Cambridge University, Kings Art Centre : Evolving Darwin’s Gaze Cambridge, UK

One Person Show as part of the largest Darwin anniversary conference in the world

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2010: Emily Carr Gallery / IDMAa: Darwin’s Gaze Vancouver, BC

Large installation in IDMAa’s Ideas show

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2009: MIT Museum, MIT : Evolving Darwin’s Gaze M.I.T, Cambridge, MA

Featured major exhibition commissioned for the Cambridge Science Festival

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits



publications

Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

1969: Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

DiPaola S—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 212-219. 2014.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


1969: Cartesian Genetic Programming, Creativity and Art

DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.

PDF book

AI, GeneticProg, Creativity, GenerativeDesign


1969: Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

1969: Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, Florence, Florence, Italy, 8 pages, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

DiPaola S, McCaig R,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2016.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


How Did Humans Become So Creative? A Computational Approach

1969: How Did Humans Become So Creative? A Computational Approach

Gabora L, DiPaola S, —Proc: International Conference on Computational Creativity, pp 203-211, 2012.

PDF journal

CogSci, Creativity, AI, GeneticProg


Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

1969: Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

DiPaola S, McCaig R, Carson K, Salevati S, & Sorenson N—Proc: International Conference on Computational Creativity, pp 40-4, 2013.

PDF proceeding

AI, GeneticProg, Creativity, GenerativeDesign


1969: Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity

DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Exploring a Parameterized Portrait Painting Space

1969: Exploring a Parameterized Portrait Painting Space

DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


1969: Investigating Face Space

DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.

proceeding

AI, GeneticProg, FaceResearch, GenerativeDesign


1969: A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels

Sorenson N, Pasquier, P, DiPaola S,—Transactions on Computational Intelligence and AI in Games, Vol 3, No 3, pp 229-244, 2011.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


1969: Darwin, Creativity, and Evolutionary Programming

DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.

proceeding

AI, GeneticProg, Creativity, GenerativeDesign