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Here's what we found for the GamesResearch tag:

research projects

faceToolKit - A 3D Facial ToolKit

faceToolKit - A 3D Facial ToolKit

A system for creating, animating and communicating with 3D faces types. This dev toolkit is based on a hierarchical parametric approach allowing for an additive realtime language of expressions, emotions and lip-sync sequences..

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/facetoolkit
GenFace - Exploring FaceSpace with Genetic Algorithms

GenFace - Exploring FaceSpace with Genetic Algorithms

genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.

AI, GenerativeDesign, GeneticProg, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/genface
iFACE - Comprehensive Envir for Interactive Face Anim

iFACE - Comprehensive Envir for Interactive Face Anim

Introducing the concept of Face Multimedia Object (FMO), iFACE develops an integrated framework for working with FMO by defining and implementing the necessary functionality (3D and 2D) and exposing proper interfaces to a variety of application types (Web clients, GUI programs, and interactive users).

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/iface
A Social Metaphor-based Virtual Communities (voiceAvatar)

A Social Metaphor-based Virtual Communities (voiceAvatar)

The goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch

http://ivizlab.sfu.ca/research/voiceavatar

publications

1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.

proceeding

AI, GamesResearch, NeuralNets


1969: A Methodology for Incorporating Personality Modeling in Believable Game Characters

Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.

proceeding

Character3D, EmotionExpression, FaceResearch, GamesResearch


1969: Towards an Interactive Visualization of Game Design Patterns

Tolmie J, DiPaola S, Charles A,—Digital Games Research Association, Vancouver, Canada, 2005.

proceeding

KnowledgeViz, GamesResearch


1969: A Framework for Socially Communicative Faces in Games and Interactive Applications

DiPaola S, Arya A,—In Proc: Conference on Future Play, Toronto, Future Play '07, pp 129-136, ACM, New York, NY, 2007.

proceeding

FaceResearch, EmotionExpression, CogSci, GamesResearch


Multi-Space Behavioral Model for Face-based Affective Social Agents

1969: Multi-Space Behavioral Model for Face-based Affective Social Agents

Arya A, DiPaola S,—Journal of Image and Video Processing. , Special Issue on Facial Image Processing. Vol. 2007, Article ID 48757, pp 1-12, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci, GamesResearch


A Social Metaphor-based 3D Virtual Environment

1969: A Social Metaphor-based 3D Virtual Environment

DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

1969: Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.

PDF proceeding

AI, GamesResearch


1969: Socially Communicative Characters for Interactive Applications

DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.

proceeding

FaceResearch, Character3D, GamesResearch


1969: A Case Study of Expression-based Creation within 3D Virtual Communities

DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.

journal

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch