Tag Search

Here's what we found for the Character3D tag:

art projects

Musique Non Stop

Musique Non Stop

Character3D, FaceResearch


Paik: Fin de Siecle II

Paik: Fin de Siecle II

FaceResearch, Character3D



research projects

SFU/FIT Colaborative Design Project

SFU/FIT Colaborative Design Project

Using virtual tools, this was an interdisciplinary, cross-institutional effort in collaborative design, distance learning and virtual performance culminating in a co-designed fashion show and performance.

Character3D, AvatarsAgents, KnowledgeViz, VRWorlds, ColabDesign

http://ivizlab.sfu.ca/research/colabdesign
faceToolKit - A 3D Facial ToolKit

faceToolKit - A 3D Facial ToolKit

A system for creating, animating and communicating with 3D faces types. This dev toolkit is based on a hierarchical parametric approach allowing for an additive realtime language of expressions, emotions and lip-sync sequences..

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/facetoolkit
GenFace - Exploring FaceSpace with Genetic Algorithms

GenFace - Exploring FaceSpace with Genetic Algorithms

genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.

AI, GenerativeDesign, GeneticProg, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/genface
iFACE - Comprehensive Envir for Interactive Face Anim

iFACE - Comprehensive Envir for Interactive Face Anim

Introducing the concept of Face Multimedia Object (FMO), iFACE develops an integrated framework for working with FMO by defining and implementing the necessary functionality (3D and 2D) and exposing proper interfaces to a variety of application types (Web clients, GUI programs, and interactive users).

EmotionExpression, CogSci, FaceResearch, Character3D, GamesResearch

http://ivizlab.sfu.ca/research/iface
MusicFace

MusicFace

Music-driven Emotionally Expressive Face (MusicFace) creates 'facial choreography' driven by musical input. Structural and emotion data are extracted from the music via a fuzzy rule based system and remapped to 'equivelents' in face space.

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch

http://ivizlab.sfu.ca/research/musicface
Virtual CoLab Project

Virtual CoLab Project

Researching how mathematicians (& scientists) using 3D v-environments can collaborate with each other using 3D with rich media objects (browsers, video, 3D models, animation), avatar embodiments and spatial user interface constructs.

VRWorlds, AvatarsAgents, Character3D, ColabDesign, KnowledgeViz

http://ivizlab.sfu.ca/research/virtualcolab
A Social Metaphor-based Virtual Communities (voiceAvatar)

A Social Metaphor-based Virtual Communities (voiceAvatar)

The goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch

http://ivizlab.sfu.ca/research/voiceavatar
Virutal Beluga Project - Vancouver Aquarium

Virutal Beluga Project - Vancouver Aquarium

An interactive beluga whale pod simulation for the Vancouver Aquarium which uses realistic 3D graphics and an artificial intelligent system. It was informed by research data from the live belugas.

AI, NeuralNets, Character3D

http://ivizlab.sfu.ca/research/vraquarium

publications

Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

1969: Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

1969: An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.

PDF journal

AI, AvatarsAgents, Character3D


Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

1969: Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

Seifi H, DiPaola S, Enns J—International Symposium on Computational Aesthetics in Graphics, pp 89-97, 2012.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D


A Model for Social Spatial Behavior in Virtual Characters

1969: A Model for Social Spatial Behavior in Virtual Characters

Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


Perceptual Validity in Animation of Human Motion

1969: Perceptual Validity in Animation of Human Motion

Etemad A, Arya A, Parush A, DiPaola S—Computer Animation and Virtual Worlds Journal, In Press, doi: 10.1002/cav.1631, 2015

PDF journal

FaceResearch, AvatarsAgents, EmotionExpression, Character3D


Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

1969: Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.

PDF journal

VRWorlds, AvatarsAgents, Character3D


1969: A Methodology for Incorporating Personality Modeling in Believable Game Characters

Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.

proceeding

Character3D, EmotionExpression, FaceResearch, GamesResearch


The Role of Micronarrative in the Design and Experience of Digital Games

1969: The Role of Micronarrative in the Design and Experience of Digital Games

Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.

PDF proceeding

AI, Character3D, AvatarsAgents


1969: Simulating Face to Face Collaboration for Interactive Learning Systems

DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.

proceeding

FaceResearch, Character3D, AvatarsAgents


Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

1969: Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.

PDF book chapter

AI, NeuralNets, Character3D


1969: Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals

DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.

PDF proceeding

AI, Character3D


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K,, AK Peters, pp 101-104, 214-219, cover artwork. 1996.

book

FaceResearch, Character3D


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, pp 133-136,225-251,368-369. 2008.

book

FaceResearch, Character3D


A Social Metaphor-based 3D Virtual Environment

1969: A Social Metaphor-based 3D Virtual Environment

DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

1969: Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.

PDF proceeding

Character3D, AvatarsAgents, VRWorlds, ColabDesign


1969: 3D Parameterized Facial Modeling & Animation

DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.

proceeding

FaceResearch, Character3D, AvatarsAgents


Emotional Remapping of Music to Facial Animation

1969: Emotional Remapping of Music to Facial Animation

DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.

PDF proceeding

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch


1969: Socially Communicative Characters for Interactive Applications

DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.

proceeding

FaceResearch, Character3D, GamesResearch


1969: A Case Study of Expression-based Creation within 3D Virtual Communities

DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.

journal

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


1969: A 3D Virtual Environment for Social Telepresence

DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.

proceeding

VRWorlds, AvatarsAgents, Character3D