Selected Publications

Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

1969: Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

McCaig R, DiPaola S, Gabora L,—Proc: International Conference on Computational Creativity,

PDF proceeding

AI, GenerativeDesign, Creativity


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

DiPaola S, McCaig R,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2016.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Simulink Toolbox for Real-time Virtual Character Control

1969: Simulink Toolbox for Real-time Virtual Character Control

Bernardet U, Saberi M, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

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AvatarsAgents, AI


1969: An Architecture for Biologically Grounded Real-time Reflexive Behavior

Bernardet U, Chollet M, DiPaola S, Scherer, S. —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


1969: A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters

Bernardet U, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?”

1969: Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?”

Choi S K, DiPaola S,—Proc ACM Conf on Human Factors in Computing Systems (CHI '15), , pp. 579-588, 2015.

PDF proceeding

CogSci, Creativity, Vision


Perceptual Validity in Animation of Human Motion

1969: Perceptual Validity in Animation of Human Motion

Etemad A, Arya A, Parush A, DiPaola S—Computer Animation and Virtual Worlds Journal, In Press, doi: 10.1002/cav.1631, 2015

PDF journal

FaceResearch, AvatarsAgents, EmotionExpression, Character3D


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

1969: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environme

1969: Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environme

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

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GenerativeDesign, Creativity, VRWorlds


Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

1969: Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, Florence, Florence, Italy, 8 pages, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


A Model for Social Spatial Behavior in Virtual Characters

1969: A Model for Social Spatial Behavior in Virtual Characters

Karimaghalou N, Bernardet N, DiPaola S—Computer Animation and Virtual Worlds Journal, Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


1969: Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive

Carson K, Schiphorst T, DiPaola S,—Proc: Intelligent Technologies for Interactive Entertainment, (Springer Lecture Notes Book), Vol 136, pp 46-56, 2014.

proceeding


Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

1969: Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

DiPaola S—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 212-219. 2014.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

1969: An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.

PDF journal

AI, AvatarsAgents, Character3D


Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica

1969: Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica

DiPaola S, Smith A, — Proc: Electronic Visualisation and the Arts, pp. 25-31. British Computer Society, London, 2013.

PDF proceeding

Creativity, CogSci


How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity

1969: How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity

Choi S K, DiPaola S,— Proc; Electronic Visualisation and the Arts, pp. 127-134. British Computer Society, London, 2013.

PDF proceeding

CogSci, Creativity, Vision


Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

1969: Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

DiPaola S, McCaig R, Carson K, Salevati S, & Sorenson N—Proc: International Conference on Computational Creativity, pp 40-4, 2013.

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AI, GeneticProg, Creativity, GenerativeDesign


Medium-Specific Properties of Urban Screens: Towards an Ontological Framework for Digital Public Dis

1969: Medium-Specific Properties of Urban Screens: Towards an Ontological Framework for Digital Public Dis

Fortin C, DiPaola S, Hennessy K, Bizzocchi J, and Neustaedter C,—Proc: of the ACM Conference on Creativity and Cognition, 10 pages, 2013.

PDF journal


The Role of Micronarrative in the Design and Experience of Digital Games

1969: The Role of Micronarrative in the Design and Experience of Digital Games

Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.

PDF proceeding

AI, Character3D, AvatarsAgents


Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

1969: Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space

DiPaola S—Electronic Visualisation in Arts and Culture, Bowen, Keene, Ng, (Eds), pp 213-227, Springer, 2013.

PDF book chapter

AI, NeuralNets, Character3D


Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

1969: Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

Seifi H, DiPaola S, Enns J—International Symposium on Computational Aesthetics in Graphics, pp 89-97, 2012.

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VRWorlds, AvatarsAgents, Character3D


Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shaders

1969: Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shaders

McIntosh L, Riecke B, DiPaola, S,—International Journal of Computer Games Technology, Computer Graphics Forum. Vol 31, No 6, pp 1810-1822, 2012.

PDF journal


How Did Humans Become So Creative? A Computational Approach

1969: How Did Humans Become So Creative? A Computational Approach

Gabora L, DiPaola S, —Proc: International Conference on Computational Creativity, pp 203-211, 2012.

PDF journal

CogSci, Creativity, AI, GeneticProg


Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

1969: Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

Seifi H, DiPaola S, Arya A, —International Journal of Computer Games Technology, International Journal of Computer Games Technology, vol. 2011, Article ID 164949, 7 pages, 2011.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


1969: A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels

Sorenson N, Pasquier, P, DiPaola S,—Transactions on Computational Intelligence and AI in Games, Vol 3, No 3, pp 229-244, 2011.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


1969: Cartesian Genetic Programming, Creativity and Art

DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.

PDF book

AI, GeneticProg, Creativity, GenerativeDesign


1969: Face, Portrait, Mask – Using a Parameterized System to Explore Synthetic Face Space

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 7 pages, London, 2010.

proceeding

CogSci, Vision, PainterlyRendering, Creativity


1969: Exploring Persian Rug Design Using a Computational Evolutionary Approach

Dalvandi A, Amini P, DiPaola S—In Proc: Electronic Visualisation and the Arts, pp. 121-128. British Computer Society. London, 2010.

PDF proceeding

AI, FaceResearch


1969: Designing Socially Expressive Character Agents to Facilitate Learning

DiPaola S,—Book Chapter, Educational Gameplay and Simulation Environments, Editors: Kaufman D, Sauvé L, pp 213-230, 2010.

book

EmotionExpression, FaceResearch


1969: A Case Study of Expression-based Creation within 3D Virtual Communities

DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.

journal

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

1969: Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

DiPaola S, Riebe C, Enns J,—Leonardo, Vol 43, No 3, pp 145-151, 2010.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


1969: Intelligent Expression-based Character Agent Systems

DiPaola S,—In Proc: ACM Intelligent Virtual Agents, Springer, Amsterdam, Keynote Short Paper, 4 pages, September, 2009.

proceeding

AvatarsAgents, FaceResearch


1969: Darwin, Creativity, and Evolutionary Programming

DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.

proceeding

AI, GeneticProg, Creativity, GenerativeDesign


Exploring a Parameterized Portrait Painting Space

1969: Exploring a Parameterized Portrait Painting Space

DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


Perceptually Valid Facial Expressions for Character-based Applications

1969: Perceptually Valid Facial Expressions for Character-based Applications

Arya A, DiPaola S, Parush A,—Intl Journal of Computer Games Technology, Vol 2009, Article ID 462315, pp 1-13, 2009.

PDF journal

FaceResearch, EmotionExpression, CogSci


Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

1969: Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

Riebe C, DiPaola S, Enns J,—Journal of Vision, Vol 9, No 8, pp 368 (abstract), 2009.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


1969: Following the masters: Viewer gaze is directed by relative detail in painted portraits

Riebe C, DiPaola S, Enns J,—Abstracts of the Vision Sciences Society, 9th Annual Meeting, #144, May, 2009.

proceeding


1969: Quantifying artist’s use of human vision constructs to influence viewer eye gaze,

DiPaola S,—In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 6 pages, 2009.

proceeding

PainterlyRendering, Vision, CogSci


The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

1969: The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, 2008.

PDF proceeding

CogSci, Vision, PainterlyRendering, Creativity


Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

1969: Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.

PDF journal

VRWorlds, AvatarsAgents, Character3D


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, pp 133-136,225-251,368-369. 2008.

book

FaceResearch, Character3D


”Darwin’s Enduring Legacy” – Images of computational evolution of creativity research

1969: ”Darwin’s Enduring Legacy” – Images of computational evolution of creativity research

DiPaola S,—The Journal Nature, Selected by the Nature editors to accompany this essay (Commissioned, not peer reviewed). Vol 451, pp 632-633, Feb, 2008.

PDF journal

darwin


1969: Computationally Rendered Painterly Portrait Spaces

DiPaola S,—Artciencia: Art & Science Journal, Vol 4, No 9, pp 1-8, October-January, 2008.

journal


1969: A Methodology for Incorporating Personality Modeling in Believable Game Characters

Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.

proceeding

Character3D, EmotionExpression, FaceResearch, GamesResearch


1969: A Knowledge Based Approach to Modeling Portrait Painting Methodology

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London, 2007.

proceeding

CogSci, Vision, PainterlyRendering, Creativity


1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—Loading; Journal of the Canadian Games Studies Association, Vol 1, No 1, pp 1-9, 2007.

journal

AI


1969: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Face Modeling and Animation Language for MPEG-4 XMT Framework

1969: Face Modeling and Animation Language for MPEG-4 XMT Framework

Arya A, DiPaola S—IEEE Transactions on Multimedia, Vol 9, No 6, pp 1137-1146, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci


Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

1969: Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


1969: A Framework for Socially Communicative Faces in Games and Interactive Applications

DiPaola S, Arya A,—In Proc: Conference on Future Play, Toronto, Future Play '07, pp 129-136, ACM, New York, NY, 2007.

proceeding

FaceResearch, EmotionExpression, CogSci, GamesResearch


Multi-Space Behavioral Model for Face-based Affective Social Agents

1969: Multi-Space Behavioral Model for Face-based Affective Social Agents

Arya A, DiPaola S,—Journal of Image and Video Processing. , Special Issue on Facial Image Processing. Vol. 2007, Article ID 48757, pp 1-12, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci, GamesResearch


Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

1969: Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

DiPaola S,—In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, Keynote paper. pp 33-43, 2007.

PDF proceeding

PainterlyRendering, Vision, CogSci, Creativity, EmotionExpression


1969: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.

proceeding

AI, GamesResearch, NeuralNets


1969: Socially communicative characters for interactive applications

Arya A, DiPaola S, Jefferies L, Enns J,—Intl Conf on Computer Graphics, Visualization and Computer Vision (WSCG-2006), 8 pages, Czech Republic, January 30 - February 3, 2006.

proceeding

FaceResearch


Facial Actions as Visual Cues for Personality

1969: Facial Actions as Visual Cues for Personality

Arya A, Enns J, Jefferies L, DiPaola S,—Computer Animation and Virtual Worlds (CAVW) Journal, Vol 17, No 3-4 , pp 371–382, 2006.

PDF journal

FaceResearch, EmotionExpression, CogSci


1969: Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity

DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

1969: Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.

PDF proceeding

AI, GamesResearch


1969: Socially Communicative Characters for Interactive Applications

DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.

proceeding

FaceResearch, Character3D, GamesResearch


Emotional Remapping of Music to Facial Animation

1969: Emotional Remapping of Music to Facial Animation

DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.

PDF proceeding

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch


1969: Artificial Intelligence Systems in New Media Art and Design

DiPaola S,—Artciencia: Art & Science Journal, Vol 2, No 4, pp 1-8, August-October, 2006.

journal

AI


1969: Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


1969: Towards an Interactive Visualization of Game Design Patterns

Tolmie J, DiPaola S, Charles A,—Digital Games Research Association, Vancouver, Canada, 2005.

proceeding

KnowledgeViz, GamesResearch


1969: Simulating Face to Face Collaboration for Interactive Learning Systems

DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.

proceeding

FaceResearch, Character3D, AvatarsAgents


1969: Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals

DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.

PDF proceeding

AI, Character3D


1969: Affective Communication Remapping in MusicFace System

DiPaola S, Arya A,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, England, July 26-31, 2004.

proceeding

AI, EmotionExpression, FaceResearch


Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

1969: Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.

PDF proceeding

Character3D, AvatarsAgents, VRWorlds, ColabDesign


1969: Face, Portrait, Mask - the Virtuality of the Synthetic Face

DiPaola S,—New Forms Festival Conference, Vancouver Art Gallery, 7 pages, Vancouver, 2004.

proceeding


1969: Face as a Multimedia Object

Arya A, DiPaola S,—5th Intl Workshop on Image Analysis for Multimedia Interactive Services, 5 pages, Lisbon, Portugal, April 21-23, 2004 .

proceeding

FaceResearch


A Social Metaphor-based 3D Virtual Environment

1969: A Social Metaphor-based 3D Virtual Environment

DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


1969: Investigating Face Space

DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.

proceeding

AI, GeneticProg, FaceResearch, GenerativeDesign


1969: A 3D Virtual Environment for Social Telepresence

DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.

proceeding

VRWorlds, AvatarsAgents, Character3D


1969: FaceSpace: A Facial Spatial-Domain Toolkit

DiPaola S,—In Proc: IEEE Information Visualization, London, pp 105-109, 2002.

proceeding

FaceResearch, EmotionExpression, KnowledgeViz


1969: Avatars, Book Excerpt

DiPaola S,—Avatars, by Damer B, Peach Pit Press, pp 193-234, 446-448, cover/back art. 1998.

book

AvatarsAgents, VRWorlds


1969: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K,, AK Peters, pp 101-104, 214-219, cover artwork. 1996.

book

FaceResearch, Character3D


Extending the Range of Facial Types

1969: Extending the Range of Facial Types

DiPaola S,—IEEE Journal of Visualization and Computer Animation, Vol 2, No 4, pp 129-131, 1991.

PDF journal

FaceResearch


1969: 3D Parameterized Facial Modeling & Animation

DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.

proceeding

FaceResearch, Character3D, AvatarsAgents